I was thinking about A Dark Room (Spoiler Alert!) vs Boom Beach and why one game is good and one game is terrible. Both involve resource gathering and waiting, right? The difference is that A Dark Room involves building an economy. You use some resources to produce other resources and you have to make choices about which resources are more important. You can run a deficit to get more bullets. It’s more complex and you have to make choices; it’s not merely mindless clicking. The other difference is the theme. Your villagers become slaves. It’s funny juxtaposed with Boom Beach, where you’re “freeing” villages from people who make them work, but then they’re giving X amount of gold to you every hour. With A Dark Room, there are more layers with both the gameplay and the theme.