I beat Limbo. It came out for iPad and the game was pretty heavily hyped when it first came out, so I figured it was worth purchasing. I’m not sure how to evaluate it. The game has its strengths: the art, the atmosphere, the puzzles. The story gives me more pause. I guess it’s supposed to be open-ended, but I don’t think there is enough to adequately support any interpretation. I find in some games, even when the story is supposed to be great, it’s more like the backstory and world-building are good. (Like Legend of Korra, the world is awesome, but the story sucks.) Meanwhile, character development is non-existent. Not all games need that, though. Some get by on exploring a theme. Some games have no theme and just need awesome mechanics. I don’t know if Limbo actually has a theme, or a lesson learned.